The official description says you sell hay and buy upgrades. It does not name the tracks or the prices. Everything numeric below is from one recorded workbench on 5 September 2026, plus a conflicting early-September capacity report. Read your own board before you spend.
Tracks on the 5 September board
That run showed three coin tracks. Movement speed and a sell multiplier were not on that board. Their absence in one build is not proof they can never be added.
| Track | Change shown | Coin price | What the run did |
|---|---|---|---|
| Backpack | 5 hay to 20 hay | 45 | Purchased |
| Backpack | 20 hay to 60 hay | 188 | Purchased |
| Backpack | 60 hay to 160 hay | 750 | Price shown, not purchased |
| Cooldown | 0.5s to 0.4s | 90 | Purchased |
| Cooldown | 0.4s to 0.3s | 375 | Purchased |
| Cooldown | 0.3s to 0.22s | 1,500 | Price shown, not purchased |
| Grab | 1 hay to 2 hay | 150 | Purchased |
| Grab | 2 hay to 4 hay | 675 | Price shown, not purchased |
Later tiers of each track were not on screen. Robux purchases were not part of this coin table. Another early-September description of this game reported a starter bag around 12 hay and later capacities of 30 and 80, while still citing Grab prices near 150 and 675. Those bag sizes do not match the 5 / 20 / 60 / 160 ladder. Keep both as dated observations and trust the numbers on your workbench.
What each track changes
- Backpack is how much hay you can hold before you walk to the SELL HAY trough. A 5-hay bag forces a sell after a handful of pulls.
- Cooldown is the wait between pulls.
- Grab is how much hay one pull returns. It multiplies the other two, and in this recording the first Grab tier cost more than the first Backpack tier.
The recorded player bought Backpack first. That is a sensible reading of a 5-hay bag, not an official priority. If your bag is already large and you are waiting on every pull, Cooldown is the track that matches that problem. If each pull barely moves the pile, Grab matches that problem.
A trip comparison you can redo
For a chosen hay goal:
sell trips = goal / bag capacity
Using the recorded 20-hay and 60-hay tiers and a 1,000-hay example: 1,000 / 20 = 50 trips, and 1,000 / 60 is about 17 trips. The 188-coin tier removes about 33 trips in that example. Whether those trips are worth more than the 90-coin cooldown tier depends on how long your walk takes and how long a pull takes. Time one cycle, then decide.
The hay calculator only converts a coin gap into hay when the trough pays 1 coin per hay, which is what common hay did in this recording.
When to stop buying and search
Once the bag lasts long enough that you are not at the trough every few seconds, spend the session on a sweep. Maxing the board is not a documented requirement for the win. The recorded clear happened at 12.6% pile progress.
Paid shortcuts on that same recording, not coin tracks: INFINITE BAG at 29 Robux on R, and REVEAL NEEDLE at 39 Robux on Q. Confirm both on the current shop.
